Running an autonomous two-player Pac-Man match with Laya, MLX-Serve, and typed decisions
Jev Games Demos
See 385 real Jev demos showing how it handles real-time game state evaluation and action selection, with videos and the original posts.
Rebuilding an open-source Clash Royale bot for iOS and routing its in-match control choices through typed decisions
Controlling a Flappy Bird player and saving scores in Neon Postgres for people to compare runs
Choosing wait, small jump, or large jump from player and obstacle positions in a Cardputer dodge game
Controlling Chess Defence and improving play by refining an initially rough decision brief
Playing second in tic-tac-toe, choosing the correct response every turn, and remaining unbeaten
Controlling separate Clash Royale emulators with API Jev and local Laya, then choosing cards and placement from visual state
Issuing high-level commands in an Unreal Engine 5 cavalry battle and producing different AI-versus-AI outcomes each run
Choosing conducting gestures to direct virtual musicians in a band-conductor mini-game
Turning model decision latency into visible movement in a dual-screen meteor-dodging comparison
Collecting battlefield observations and issuing global plus per-unit commands for 100 units in a 50-vs-50 RTS
Comparing OpenJev and Laya decision speed through an autonomously generated game and video
Choosing chess moves from legal options without search or planning and reaching a measured 1023 Elo
Benchmarking a Codex chess workflow and finding that adding typed decisions doubled quota use and made execution slower
Comparing API Jev and local Laya across nine runs of a cat-survival game with hunger, health, and warmth goals
Choosing notes in real time to drive a generative piano performance inspired by Clair de Lune
Analyzing dialogue phrase by phrase and switching character expressions in real time for speech and reactions
Driving an arena-survival game with about 30 live typed decisions per second from one-sentence state descriptions
Identifying CNP trading-card types and confirming the physical card's presence from camera input
Comparing Jev and OpenAI Luna on blackjack move selection under the same game conditions
Changing a virtual room in real time to react to whatever the visitor writes
Driving both sides of a bot-versus-bot combat game and preparing the matches for a reinforcement-learning loop
Filtering Gomoku moves with attack-and-defense heuristics before choosing among the reliable candidates
Comparing Jev and GPT-6 while both control players in the same Pong match
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