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Jev Games Demos

See 385 real Jev demos showing how it handles real-time game state evaluation and action selection, with videos and the original posts.

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Games & real timeEN

Running an autonomous two-player Pac-Man match with Laya, MLX-Serve, and typed decisions

@ddalcu
Games & real timeEN

Rebuilding an open-source Clash Royale bot for iOS and routing its in-match control choices through typed decisions

@Aniketx
Games & real timeEN

Controlling a Flappy Bird player and saving scores in Neon Postgres for people to compare runs

@rishi_raj_jain_
Games & real timeJA

Choosing wait, small jump, or large jump from player and obstacle positions in a Cardputer dodge game

@cosara22
Games & real timeEN

Controlling Chess Defence and improving play by refining an initially rough decision brief

@indierdcr
Games & real timeEN

Playing second in tic-tac-toe, choosing the correct response every turn, and remaining unbeaten

@bfzli
Games & real timeEN

Controlling separate Clash Royale emulators with API Jev and local Laya, then choosing cards and placement from visual state

@KashyapVisharad
Games & real timeJA

Issuing high-level commands in an Unreal Engine 5 cavalry battle and producing different AI-versus-AI outcomes each run

@kiyoshi_shin
Games & real timeZH

Choosing conducting gestures to direct virtual musicians in a band-conductor mini-game

@dao_npc
Games & real timeZH

Turning model decision latency into visible movement in a dual-screen meteor-dodging comparison

@huoshan007
Games & real timeJA

Collecting battlefield observations and issuing global plus per-unit commands for 100 units in a 50-vs-50 RTS

@LidaMidorin
Games & real timeHE

Comparing OpenJev and Laya decision speed through an autonomously generated game and video

@yuvalav
Games & real timeEN

Choosing chess moves from legal options without search or planning and reaching a measured 1023 Elo

@dhruv_ko
Games & real timeZH

Benchmarking a Codex chess workflow and finding that adding typed decisions doubled quota use and made execution slower

@IFITALEX
Games & real timeZH

Comparing API Jev and local Laya across nine runs of a cat-survival game with hunger, health, and warmth goals

@FiniYang
Games & real timeEN

Choosing notes in real time to drive a generative piano performance inspired by Clair de Lune

@ArshanKhanifar
Games & real timeJA

Analyzing dialogue phrase by phrase and switching character expressions in real time for speech and reactions

@shields_pikes
Games & real timeEN

Driving an arena-survival game with about 30 live typed decisions per second from one-sentence state descriptions

@sreexts
Games & real timeJA

Identifying CNP trading-card types and confirming the physical card's presence from camera input

@road_ninjart
Games & real timeEN

Comparing Jev and OpenAI Luna on blackjack move selection under the same game conditions

@Blueprint_Biz
Games & real timeEN

Changing a virtual room in real time to react to whatever the visitor writes

@LukasCantCode
Games & real timeEN

Driving both sides of a bot-versus-bot combat game and preparing the matches for a reinforcement-learning loop

@a_captaincook
Games & real timeZH

Filtering Gomoku moves with attack-and-defense heuristics before choosing among the reliable candidates

@GodName794
Games & real timeID

Comparing Jev and GPT-6 while both control players in the same Pong match

@OneWaveAI