What qualifies for the Games & simulations category?
Entries include game mechanics, NPC behavior, scenario engines, simulations, and experimental worlds that use Jev for selection, scoring, or truth estimation.
Explore an awesome collection of 56 verified open-source Games & simulations Jev projects on bestjev. Compare GitHub stars, languages, repositories, and implementations.
A TypeSafe/Jev agent that plays Super Mario Bros. from structured emulator state.
EmbodiedJev: MuJoCo robot decision workbench with MiniCPM5-2B, Jev and compatible model APIs
Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
LIBERO robot-control environment where Jev chooses fine-grained actions using task state and physics previews.
MuJoCo xArm7 study where Jev chooses movement directions and gripper actions from physical feedback.
Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
TypeSafe Jev controls original StarCraft shareware through keyboard and mouse with recorded action probabilities.
Python prototype that plays NES Super Mario Bros. from structured RAM observations, with Jev answering focused movement and jump questions.
Interactive experiments from support routing to a 3D driving simulation: structured sensor state in, typed steer, brake, and overtake decisions out.
Observable browser stealth game: Jev makes typed guard judgments while deterministic code owns the world.
1v1 Jev quickscope arena — Three.js + TypeSafe System One.
A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
Pokémon Red agent that turns structured game state into Jev decisions and validated moves.
Zero-shot English goals on a sim Franka. Jev chains hardcoded primitives.
Jev-powered game and decision experiment.
100 AI NPCs live in a tiny town. Jev chooses the next action; the world writes the story.
Games and simulations use Jev for bounded choices in interactive or modeled environments.
Entries include game mechanics, NPC behavior, scenario engines, simulations, and experimental worlds that use Jev for selection, scoring, or truth estimation.
Entries include game mechanics, NPC behavior, scenario engines, simulations, and experimental worlds that use Jev for selection, scoring, or truth estimation.
Start with the documented use case, repository activity, primary language, license, and visible Jev implementation. GitHub stars are a dated discovery signal, not a quality score.
bestjev checks public repositories, project-authored documentation, code, demos, and other visible evidence. Always confirm current behavior and compatibility in the upstream project.
bestjev grounds this category in named primary sources: Official Jev documentation · Public GitHub repositories.
“Typed outputs that software can act on.”— TypeSafe AI